A referee on match day
One screen, one thumb, and no signal needed. Everything you record is held on the phone and sent when there is a bar of reception, so the pitch never waits for a spinner.
Open your game
If you have an account, the game you have been given is at the top of every page: Yours to run, with the two teams, the time and your role. Tap it and the screen opens on that game. If you are a volunteer with no account, open the referee screen and show the code on it to whoever runs the day; your phone is approved once for the season.
Start the clock
Start blows the whistle and runs the clock. It stops at the end of the period and added time counts up on its own underneath, so you always see both. Press +1 added min and it says "+2 min added" from the moment you press it, not when the half runs over.
It will not end a half by itself unless you have set added time: a clock that stops a match on its own is worse than one that waits for you.
Record what happens
Goal, substitution, penalty, yellow, red, not walking, note. A card fills the screen as a solid colour so you can hold it up, and only asks who it was for when you tap it. Two yellows for the same player becomes a red on its own and says so.
If you are the head referee
Not walking
Extra time and the shootout
At full time, Extra time starts another period. If it comes to kicks, open Shootout: the takers are already there in the order the team sheet set them, and you tap Scored or Missed for whoever is up. It stops the moment the other side cannot catch up, and says who won.
Finish, and see it
Finish sends the result. The link under it opens the page everybody else reads, so you can check what you wrote down rather than take it on trust: the score, the timeline, the shootout kick by kick.
If the signal goes
Keep going. Everything is written on the phone first and the screen never blocks on the network. When reception comes back it syncs by itself, and sending the same thing twice changes nothing, so "try again" is always safe. The screen even opens with no signal at all.
The other guides
- Start a tournament From nothing to a page anybody can read, in about ten minutes.
- Run your tournament Entries, waitlists, what it costs, who has paid and where the money goes.
- Enter a tournament For a squad manager: get your club in, pick your side, tell your players.
- Run your weekly night Whoever turns up, drawn into even sides, told where to stand.
- An organiser on match day The morning of, the day itself, and what to do when something changes.